Standard
Work through the campaign with its intended move budget. Read the routes and choose the order that gets every parcel home.
Outbound · Parcel-routing puzzles
Swipe lively parcels through a neon depot. Open gates, ride conveyors, change signals and find the order that sends every courier home.
100-level campaign · Standard, Challenge & Zen
In development for iOS and Android. Outbound is not available to download yet.
Gold parcel selected. Destination: East. Family: Graffiti.

A bump can set up the next move
Gold belongs at the East diamond dock. Coral belongs at the North triangle. Deliver both within six moves.
A parcel transfers momentum when it hits another. Use a bulkhead to catch it in a better position.
Swipe a parcel to send it on its way. Gates, conveyors and junctions add more ways to shape a route.
Scan reveals one verified next action. Undo lets you rethink a dispatch; restart gives you a fresh shift.
The campaign introduces each machine before asking you to combine them. After level 100, deterministic high-difficulty shifts keep the depot working.
Work through the campaign with its intended move budget. Read the routes and choose the order that gets every parcel home.
Tighter move budgets leave less margin. Plan the gates, signals and parcel sequence before committing the move.
No move limit; the same board and rules at your pace. Try another route and keep the puzzle.
Take on one deterministic manifest shared by date. Local courier-passport progress records campaign and Daily milestones, while saved progress lets you resume an active shift.
Outbound is a portrait parcel-routing puzzle game in development for iOS and Android. Use parcel bumps and sequence gates, conveyors, signals and redirects across a 100-level campaign. Choose Standard, Challenge or Zen, return for Daily, and continue with high-difficulty generated shifts after level 100.
Outbound is in development for iOS and Android. It is not available to download yet, and a release date and pricing are not confirmed.
The recording shows Catch and Release, level 15. Coral bumps gold into a new position, showing how parcels transfer momentum. It is a recording from the app, with a still image when motion is paused.
Swipe a parcel to dispatch it. Parcels can bump one another, and bulkheads stop them. Sequence gates, switches, conveyors, signals, redirects and heavy freight affect the route to each colour- and symbol-marked dock.
There is a 100-level campaign, followed by high-difficulty generated shifts. Standard uses the intended move budget; Challenge tightens it. Zen removes the move limit while keeping the same board and rules. Daily provides one deterministic manifest shared by date.
Scan reveals one verified next action. Route previews show possible routes rather than the answer. Ordinary Undo and restart let you rethink a dispatch.
Destination symbols support colour throughout the route. Colour-vision presentation modes, high contrast and reduced motion let you adjust how the depot is shown.
Ask about gameplay or release plans.